General DevelopmentPosted by Steve Fri, February 20, 2015 18:34:45
Ok so recently I have pretty much done zero game development. This is not really out of choice but due to current circumstances. Should now only be a few weeks until I can get things set up as I need again and get back into the swing of things but to say I really miss game development is a massive understatement.
Do not fear however! All of the projects that were in progress or incomplete will still go ahead. Adding all the delayed time together now means that technically Jim's Night At Work has been in development for around 15 months which is a crazy amount of time but in real time, only around 2 months worth of actual work has gone into that project at the moment.
Not been easy for me lately but I'm very motivated to get some serious development done again when I'm able to!
General DevelopmentPosted by Steve Thu, June 19, 2014 20:47:39
Well recently things have got a bit strange. I wrote a post here about my papers jam entry 'Jim's Day At Work' just after completion of the project. Once the game was uploaded, that was that and I moved on to other projects.
Yesterday I checked the download figures for the game over on my itch.io page. I was chocked when I saw that in the last few weeks it had gone from a small handful of downloads to knocking on the door of 100.
I then came to the conclusion that maybe people really were enjoying the game all of a sudden so I uploaded a web version to gamejolt for players to enjoy too. This is where things got crazy.
In a matter of a few hours the plays/downloads count on gamejolt had broken the 100 mark. Just over 24 hours after uploading the build to gamejolt, the figures crept over 200. The game has now broken through the 300 plays/downloads barrier between gamejolt and itch.io.
Now, I'm not a stranger to these sorts of figures on the OUYA console builds, but these sorts of figures for PC only were unheard of for me prior to this. The best PC release for me before this game had been Run Cyber Run which hit around the 100 download mark not counting the OUYA build. As you can imagine, this is quite the experience. To see one of my games suddenly get discovered online after a few months is mind blowing to say the least.
This has been very encouraging for me because my current project in development (Jim's Night At Work) is directly linked to this game.
Here's hoping this is a sign of good things to come.