So I decided to make a game for the papers jam, a game jam inspired by the work of the popular indie game 'Papers, Please'. After thinking of three ideas and scrapping them due to the scope being too large, I finally settled on an idea. I would make a small game based on my current larger project 'Jim's night at work' in which the player discovers what Jim does in his job. The idea being to be able to give some more of a back story to Jim.
This took a little while to plan out using my whiteboard. Whiteboards are very good for getting initial design ideas out and thought through.
The game will show Jim at his desk going through papers to approve or deny specific requests. These decisions will have moral and financial implications on Jim and the company so the player needs to think carefully about the decisions they make.
I started building the game by putting the office and contents of the first level of Jim's night at work into a unity package and exporting. I then imported these assets into a new project. This allowed me to quickly build the office back up exactly how it is in the main game. I set the camera at a good chair height to give the illusion of being sat at his desk.
The next stage will be to start building up the mechanics. I'm quite excited about this mini-project so I hope that it pays off and gives a good end result.